Questions Particle GPU instanting and Shader settings
Posted: Thu Oct 25, 2018 1:18 pm
Hi, I have some questions:
- Is there a template or some nodes to work with GPU instantiated particles? I'm trying to create some effects in ASE according to this doc page https://docs.unity3d.com/Manual/PartSysInstancing.html, so if ASE has some tools to make this whole process easier it will be great.
- According to url above, to make standard shader work with GPU instances particles I need to add some Pragmas, Defines, and Includes. It can be done in ASE easily, but I can't add custom struct to store up new particle data, is it possible or I need to edit the code after ASE. If it possible to add custom struct, I also need it to be before one of my custom Includes (before #include "UnityStandardParticleInstancing.cginc" for example), is it possible?
- Is there a template or some nodes to work with GPU instantiated particles? I'm trying to create some effects in ASE according to this doc page https://docs.unity3d.com/Manual/PartSysInstancing.html, so if ASE has some tools to make this whole process easier it will be great.
- According to url above, to make standard shader work with GPU instances particles I need to add some Pragmas, Defines, and Includes. It can be done in ASE easily, but I can't add custom struct to store up new particle data, is it possible or I need to edit the code after ASE. If it possible to add custom struct, I also need it to be before one of my custom Includes (before #include "UnityStandardParticleInstancing.cginc" for example), is it possible?