Screen Position node always returns a normalized result

Node-based Shader Editor

Screen Position node always returns a normalized result

Postby exerion » Wed Oct 24, 2018 9:25 pm

Unity 2018.3.0b5
Amplify v1.5.7 rev 01

I'm trying to get a screen position value is based on the actual screen size but not matter which type I set the node to, Normalized or Screen is always returns normalized.

Thanks for reading =D
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Re: Screen Position node always returns a normalized result

Postby Amplify_Borba » Thu Oct 25, 2018 8:24 am

Hello! Upon running some tests, it seems to be working as expected, could you please share your shader so that we can examine your data? Thanks!
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