Soft Particles Factor
Posted: Wed Oct 24, 2018 7:02 pm
Hi,
What is the proper way to use the Soft Particles Factor? I've got the parameter mapped with the Template Parameter in the shader. Is there a different way I should be hooking i tup? My particles still have a hard edge clip when they hit surfaces. I'm feeling that multiplying it directly in is incorrect, although I do see the particles fade in and out as I move the slider.
Thanks,
Seth
What is the proper way to use the Soft Particles Factor? I've got the parameter mapped with the Template Parameter in the shader. Is there a different way I should be hooking i tup? My particles still have a hard edge clip when they hit surfaces. I'm feeling that multiplying it directly in is incorrect, although I do see the particles fade in and out as I move the slider.
Thanks,
Seth