At our studio, all of our color math is done in linear and then we convert to sRGB at the end of the graph. Even our color textures are imported as linear. This makes it simple and cheap to do color blending, etc..
The problem i'm encountering is that there doesn't seem to be a linear color picker, so we have to either convert the picker to linear in the shader or use a float4 and manually enter the rgb values. Both of these options are inconvenient, but one of them literally makes the shader more expensive.
Is there something i'm doing wrong?
[img]color_picker_bug.JPG[/img]