Different colors when using constant or property values
Posted: Tue Oct 09, 2018 11:19 am
Hi!
I just made a new, empty shader. I use 2 colors to define the albedo of a mesh. For some reason, I get different results when the colors are constant or property!
Results when the colors are constants.
Results when the colors are properties.
To reiterate, the only thing I changed is the color type (Constant to Property). Am I misunderstanding something here?
I'm using unity 2018.2.9f1
Thanks!
I just made a new, empty shader. I use 2 colors to define the albedo of a mesh. For some reason, I get different results when the colors are constant or property!
Results when the colors are constants.
Results when the colors are properties.
To reiterate, the only thing I changed is the color type (Constant to Property). Am I misunderstanding something here?
I'm using unity 2018.2.9f1
Thanks!