Hello, I'm looking at Amplify Shader Editor as a potential venue to work shaders into the UI side of a Unity project. In our project, we are currently using canvas group alpha values to fade screens in and out. I've spent some time with Shader Graph, which doesn't seem to currently support UI. The objects I apply shaders to in the UI end up discolored (or just entirely black) and don't fade in and out with the rest of the UI.
I've seen that Amplify Shader Editor has UI templates, and looking at this post seems to indicate that it has some capacity to work with Canvas UI, but I haven't been able to find much in the way of examples or tutorials regarding using Amplify Shader Editor for UI elements.
TLDR, what I'm wondering is, will I be able to create shaders using Amplify Shader Editor, apply them to objects like UI Images and have those objects fade in/out via the alpha channel of a canvas group.
Thanks!