Can't replicate Metallic Alpha from Standard Shader
Posted: Sat Oct 06, 2018 1:14 am
Hey guys, I'm trying to replicate the standard shader here with some very small modifications (mainly a gradient texture that fills in the emissive so I can animate it turning on, but that's besides the point), but I can't manage to replicate the Metallic value sampling from the Metallic Alpha.
Left is standard, right is my custom.
When I set everything up with the same values on Color, Metallic and Smoothness I get almost perfect results.
When I try sampling my Metallic from a Texture's Metallic Alpha (just like Standard Does). I get some crazy weird result like this:
They are both using the same texture, sampling from Metallic Alpha.
I don't really know what to do, I just need a near-perfect replica of the Standard Shader with Metallic Alpha working :/
Left is standard, right is my custom.
When I set everything up with the same values on Color, Metallic and Smoothness I get almost perfect results.
When I try sampling my Metallic from a Texture's Metallic Alpha (just like Standard Does). I get some crazy weird result like this:
They are both using the same texture, sampling from Metallic Alpha.
I don't really know what to do, I just need a near-perfect replica of the Standard Shader with Metallic Alpha working :/