Convert normal map to world space
Posted: Tue Oct 02, 2018 5:31 am
Hello there,
I'm playing around with amplify shader to achieve some effect. I saw a similar effect on a shader example from unreal.
They use "Transform Vector -> Tangent Space to World Space" and I couldn't repsoduce it somehow o.0
I already tried to multiply the normal map by an inversed world to tangent matrix. But that didn't work.
In Unreal, the normal map is just pluggied in the convert node "tangent to world space".
Thanks for any help.
Rob
I'm playing around with amplify shader to achieve some effect. I saw a similar effect on a shader example from unreal.
They use "Transform Vector -> Tangent Space to World Space" and I couldn't repsoduce it somehow o.0
I already tried to multiply the normal map by an inversed world to tangent matrix. But that didn't work.
In Unreal, the normal map is just pluggied in the convert node "tangent to world space".
Thanks for any help.
Rob