LWRP and outline node
Posted: Fri Sep 21, 2018 6:48 pm
Hello guys,
I am doing shader with an outline and I assume that I have to use Outline Node for this purpose.
The documentation says that I should connect it to Local Vertex Output, but actually, I have only Vertex Output (if this important).
Anyway, I tried ) to connect it to Vertex Offset and got "NullReferenceException: Object reference not set to an instance of an object" that brings me to ContainerGraph.CurrentStandardSurface.OutlineHelper.ZWriteMode = m_zWriteMode;s string of OutlineNode.cs
What I am doing wrong?
Sorry if this is a stupid question, but I can find any tutorials with outline and LWRP
I am doing shader with an outline and I assume that I have to use Outline Node for this purpose.
The documentation says that I should connect it to Local Vertex Output, but actually, I have only Vertex Output (if this important).
Anyway, I tried ) to connect it to Vertex Offset and got "NullReferenceException: Object reference not set to an instance of an object" that brings me to ContainerGraph.CurrentStandardSurface.OutlineHelper.ZWriteMode = m_zWriteMode;s string of OutlineNode.cs
What I am doing wrong?
Sorry if this is a stupid question, but I can find any tutorials with outline and LWRP