Questions about LWRP
Posted: Mon Sep 17, 2018 2:14 am
Hi. I have some issues when starting to convert some of my shaders to the LWRP template:
- Is it possible to achieve AlphaBlending with LWRP template? I know you can't use GrabScreen but maybe there is some workaround?
- When I'm trying to use node "Gamma To Linear" on one of my LWRP shaders, I get this error undeclared identifier 'FastRBGToLinear'. The error appears only when I use this node and plug the outcome result to the "Vertex Offset" of the LWRP Template. If, for example, I plug the result from this node to the Albedo, everything works fine without any errors, but I need to use this node in "Vertex Offset". The shader in the attachments.
- Is it possible to achieve AlphaBlending with LWRP template? I know you can't use GrabScreen but maybe there is some workaround?
- When I'm trying to use node "Gamma To Linear" on one of my LWRP shaders, I get this error undeclared identifier 'FastRBGToLinear'. The error appears only when I use this node and plug the outcome result to the "Vertex Offset" of the LWRP Template. If, for example, I plug the result from this node to the Albedo, everything works fine without any errors, but I need to use this node in "Vertex Offset". The shader in the attachments.