Hello,
I was writing about an issue I was having trying to recreate an Unreal shader in ASE following this tutorial:
https://deepspacebanana.github.io/deeps ... der-Part-1
Specially the Ripple Fade section:
I am able to get the edge mask effect to work as expected but for some reason the ripple fade sections's timing doesn't seem to work the same as it does in Unreal where the rain drops fade away at the end of their animation.
Here is a version of the Amplify shader that contains this node setup:
I have also attached the Amplify Shader file.
Thanks for your help!