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Global illumination with cutouts

PostPosted: Sat Sep 08, 2018 6:29 pm
by JohnnyFactor
When I bake lights with a cutout shader, the GI calculations ignore the alpha info. This works fine with Unity Standard shader, but I don't know which flag to set in ASE. You can see an example in the screenshot. The King of Hearts card is using Unity Standard Cutout shader.

Thanks for any help you can provide.

cards.jpg
cards.jpg (108.17 KiB) Viewed 1475 times

Re: Global illumination with cutouts

PostPosted: Mon Sep 10, 2018 10:37 am
by Ricardo Teixeira
JohnnyFactor wrote:When I bake lights with a cutout shader, the GI calculations ignore the alpha info. This works fine with Unity Standard shader, but I don't know which flag to set in ASE. You can see an example in the screenshot. The King of Hearts card is using Unity Standard Cutout shader.

Thanks for any help you can provide.

cards.jpg


Hello,

Thank you for getting in touch, we would be happy to help.

Can you share a sample of the shader used?

Which Unity version are you using?

Thanks!

Re: Global illumination with cutouts

PostPosted: Mon Sep 10, 2018 12:28 pm
by JohnnyFactor
Unity 2018.2.7.

Attached is the shader file for the Ace of Hearts card and the associated texture, in a zip file.

Re: Global illumination with cutouts

PostPosted: Mon Sep 10, 2018 1:54 pm
by Ricardo Teixeira
JohnnyFactor wrote:Unity 2018.2.7.

Attached is the shader file for the Ace of Hearts card and the associated texture, in a zip file.


Thanks for the sample!

You'll have to rename your Albedo do Texture Sample node to MainTex, this resolved the issue in your sample.

Apologies for the inconvenience, this is actually a Unity limitation/requirement.

Thanks!

Re: Global illumination with cutouts

PostPosted: Mon Sep 10, 2018 5:41 pm
by JohnnyFactor
That's great, thank you for sorting this out.

Re: Global illumination with cutouts

PostPosted: Thu Sep 13, 2018 10:39 am
by Ricardo Teixeira
Happy to help!