Global illumination with cutouts
Posted: Sat Sep 08, 2018 6:29 pm
When I bake lights with a cutout shader, the GI calculations ignore the alpha info. This works fine with Unity Standard shader, but I don't know which flag to set in ASE. You can see an example in the screenshot. The King of Hearts card is using Unity Standard Cutout shader.
Thanks for any help you can provide.
Thanks for any help you can provide.