Hello there,
I need to adjust the indirect diffuse term that is used in the Standard surface light function. ( I want to add saturation to the color) What would be the best way to achieve this with Amplify Shader Editor?
I know about the indirect diffuse light node and I can change its color as I need but I don't know how to use it from there on.
I see you can provide custom gi via:
inline void LightingStandardCustomLighting_GI( inout SurfaceOutputCustomLightingCustom s, UnityGIInput data, inout UnityGI gi )
{
s.GIData = data;
}
in a unity surface shader.
Is this exposed somewhere in ASE?
Thanks so much!
seb