Hi! Please tell me, is it possible to somehow implement the ability to switch "UV Set" in Your editor? You have a node "Texture Coordinates" it is possible to switch between mapping channels, so it can be done in the node with the texture, but how to bring this switch to the inspector? In other words, next to each texture, I need a mapping switch that I can use to switch mapping channels directly from the material.
Thank you for Your product!