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Query 'Particle Texture' input in an emitter shader

PostPosted: Tue Aug 28, 2018 6:43 pm
by sethhall
Hi!

I'm setting up some particle shaders. By default, when adding a new empty material to my emitter I see there is already an unassigned Particle Texture property. Is there a way to reference this texture property in Amplify even though I haven't placed a texture in the graph yet?

Seth

Re: Query 'Particle Texture' input in an emitter shader

PostPosted: Wed Aug 29, 2018 10:55 am
by Amplify_Borba
Hello Seth!

You may reference the particle texture by using the Template Parameter node.

Image

After adding the node, you just need to set its parameter to Particle Texture, and then you may use it as a Texture Object.
If you have no Texture selected in the material inspector, it will simply default to white.

Image

Re: Query 'Particle Texture' input in an emitter shader

PostPosted: Wed Aug 29, 2018 7:18 pm
by sethhall
oh perfect. this is exactly what i was looking for! thank you!

Re: Query 'Particle Texture' input in an emitter shader

PostPosted: Thu Aug 30, 2018 8:30 am
by Amplify_Borba
No problem, please let me know if you have any further questions, thanks!