Query 'Particle Texture' input in an emitter shader

Node-based Shader Editor

Query 'Particle Texture' input in an emitter shader

Postby sethhall » Tue Aug 28, 2018 6:43 pm

Hi!

I'm setting up some particle shaders. By default, when adding a new empty material to my emitter I see there is already an unassigned Particle Texture property. Is there a way to reference this texture property in Amplify even though I haven't placed a texture in the graph yet?

Seth
sethhall
 
Posts: 20
Joined: Mon Jun 25, 2018 11:09 pm

Re: Query 'Particle Texture' input in an emitter shader

Postby Amplify_Borba » Wed Aug 29, 2018 10:55 am

Hello Seth!

You may reference the particle texture by using the Template Parameter node.

Image

After adding the node, you just need to set its parameter to Particle Texture, and then you may use it as a Texture Object.
If you have no Texture selected in the material inspector, it will simply default to white.

Image
Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
User avatar
Amplify_Borba
 
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am

Re: Query 'Particle Texture' input in an emitter shader

Postby sethhall » Wed Aug 29, 2018 7:18 pm

oh perfect. this is exactly what i was looking for! thank you!
sethhall
 
Posts: 20
Joined: Mon Jun 25, 2018 11:09 pm

Re: Query 'Particle Texture' input in an emitter shader

Postby Amplify_Borba » Thu Aug 30, 2018 8:30 am

No problem, please let me know if you have any further questions, thanks!
Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
User avatar
Amplify_Borba
 
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am


Return to Amplify Shader Editor

Who is online

Users browsing this forum: No registered users and 23 guests

cron