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Emission baked/realtime Switch

PostPosted: Mon Aug 27, 2018 9:13 pm
by meierdesigns
Hey guys,
is there any opportunity to add a switch for realtime and baked emissions?
The regular unity shaders have that. How can I manage that with ASE?

Thanks a lot.
Lance

Re: Emission baked/realtime Switch

PostPosted: Tue Aug 28, 2018 3:34 pm
by Amplify_Borba
Hello, thank you for getting in touch and for your support!

Unfortunately, I'm not quite sure if this is possible at this time, I'll have to register it to the developers for further investigation and we'll get back in touch as soon as we have any developments to share.

Apologies for the inconvenience.

Re: Emission baked/realtime Switch

PostPosted: Thu Aug 30, 2018 3:06 pm
by Amplify_Borba
Hello! We've just released a new ASE build ( v1.5.6 ), which you can download through our website, that includes the requested feature:

Image

Please let us know if you have any further feedback, thanks!