Strange behaviour in creating Snow Accumulation variant
Posted: Wed Aug 22, 2018 9:20 am
I'm trying to use the Snow Accumulation example but without the Specular map.
I removed the node for Specular textures but....if I leave in place the Lerp node, like this:
The shader compliles
If I remove the node like this:
I receive this error:
Shader error in 'ASE/Accumulation': cannot implicitly convert from 'const float3' to 'float4' at line 60 (on d3d11)
What am I doing wrong?
I removed the node for Specular textures but....if I leave in place the Lerp node, like this:
The shader compliles
If I remove the node like this:
I receive this error:
Shader error in 'ASE/Accumulation': cannot implicitly convert from 'const float3' to 'float4' at line 60 (on d3d11)
What am I doing wrong?