I"m looking to purchase Amplify Shader and I was hoping to get some clarifibation about compatibility between Amplify's vertex color shaders and Polybrush's vertex painting feature.
Is it possible to use Polybrush's rgba-based painting feature to drive a vertex color-based terrain shader within Amplify? Additionally: if so, will the materials update on-the-fly as I modify that mask using Polybrush's paint tool or will the shader need to be recreated/refreshed? Thank you.