Recreating the unity standard shader heightmap
Posted: Wed Aug 15, 2018 9:58 am
I'm struggling to recreate the heightmap functionality of the unity standard shader. The parallax map example produces significantly different results even when using the same textures.
Any help would be greatly appreciated
P.S. I know that the standard shader looks worse in the example; I still want to recreate it.
Any help would be greatly appreciated
P.S. I know that the standard shader looks worse in the example; I still want to recreate it.