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Sample object bounding box to project UVs

PostPosted: Sat Aug 11, 2018 1:40 am
by sethhall
Is it possible to query the local bounding box of the object to use as a sampler for UVs?

Here is an example of someone doing this technique in Unreal.
https://answers.unrealengine.com/questi ... d-uvw.html

Re: Sample object bounding box to project UVs

PostPosted: Mon Aug 13, 2018 9:13 am
by Amplify_Borba
Hey there Seth! Unfortunately, the only way you can access that type of information is to send it to the shader via scripting.

Please let me know if you have any further questions, apologies for the inconvenience.