Point light cut in half
Posted: Sat Jul 28, 2018 7:30 pm
Hi!
Found that normal texture need to be marked as "normal" in import settings but I already did that and problem is still persists..
Problem disappears when not using any normals. What could be wrong?
This problem also happens with only 1 normal texture sample attached, so it's not the code I made for "normal" socket.
This problem also happens with any normal map, so it's not my normal map's problem
Thanks!
Found that normal texture need to be marked as "normal" in import settings but I already did that and problem is still persists..
Problem disappears when not using any normals. What could be wrong?
This problem also happens with only 1 normal texture sample attached, so it's not the code I made for "normal" socket.
This problem also happens with any normal map, so it's not my normal map's problem
Thanks!