How do I connect game obj translates to shader property?
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Hello, I have a shader with properties that I would like to drive by the translates of an empty game object in my scene. Is there a way to draw that data into my shader?
I'm essentially recreating this shader I made in Maya (view at 23 sec into the video):
https://vimeo.com/220420802
Any help would be much appreciated![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
I'm essentially recreating this shader I made in Maya (view at 23 sec into the video):
https://vimeo.com/220420802
Any help would be much appreciated
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)