Thank you for the additional details.
From the tests we've ran yesterday, the depth nodes seemed to be working correctly with an Orthographic camera with the parameters that we've shared, including the Depth Fade and the Screen Depth nodes, providing that "Convert To Linear" is Toggled off. You might also have to adjust your camera Far/Near Clip values.
I understand that you want to create that specific effect you've shown in the video in a way that it presents itself the same way in Orthographic as it does in Perspective, however, do note that it's very tricky to achieve a similar visual look between different Projection types, meaning that you'll likely need to run a few additional calculations since depth works differently in each situation.
This
Unity thread's discussion might help explain this situation and also provide a few possible workarounds.