Hi i have a 2d texture, i have it set to tiled, and i animate it using UV offset. I want to add extra empty space on the x axis between each tile. Is there a way to do this? The reason i am not using a fixed texture with that spacing is because i want to adjust the tile space amount within the game.
I have attached the shader overview, and what i am trying to achieve. Any help appreciated.
Shader:
Sprite Texture
Desired Result