Object Space Normal Map

Node-based Shader Editor

Object Space Normal Map

Postby elettrozero » Thu Jun 21, 2018 5:32 am

Hi, I'm using an Object Space Normal Map from a Unity tutorial asset and I cannot seem to find the right way to apply it to the shader.

Since I'd like to stick with ASE instead of switching to new Unity standard shaders, I'd really appreciate some help.

Thank you in advice.
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Re: Object Space Normal Map

Postby Amplify_Borba » Mon Jun 25, 2018 4:41 pm

Hello, thank you for getting in touch!

Surface Shaders use Tangent Space by default, so this isn't something that can be easily added since we're outputting Standard Surface Shaders through ASE, with all the features and limitations that Unity offers.

However, you can still create your own custom shader type through our Shader Templates for this purpose, as it is not something that we currently provide.

Here's a useful reference regarding this topic: https://forum.unity.com/threads/how-to- ... ps.216054/

Please let me know if this helps, thanks!
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