I follow this https://unity3d.com/es/learn/tutorials/topics/asset-store/introduction-amplify-shader-editor tutorial on unity (2018.1.0f2 with ASE 1.5.3)
With default setup (nothing relate to World Normal of Vertex Normal function) it works perfect:
But if we add in some nodes that are related to functions like World Normal and Vertex Normal, It will screw up the shadow of Tessellation
The case is, Triplanar Sampler (which is related to World Normal function) is in use in the second test, and it will screw up the shadow.
Even thing like this will make the shadow of Tessellation go wrong (Vertex Normal multiply by zero and connect to Metallic - I can't understand why?).
Thank you.