Compatibility with Existing Custom Shaders
Posted: Mon Jun 11, 2018 11:34 am
Hi,
I'm thinking of purchasing Amplify Shader Editor and I have a few questions. The plugin looks very powerful and easy to use, but in most examples online users either create brand new shaders with ASE or use a template already given.
How does ASE interact with custom shaders that have already been created? Are they able to node-ify custom shaders through some sort of conversion process so I can see what's going on under the hood of some of the shaders I use? I am not very advanced in shader writing or customizing, so some shaders I've found over time accomplish the visuals I want but have some things I wish I could edit, but have no skill in. Will ASE help me understand these shaders better, and perhaps allow me to customize them minimally with my limited knowledge base?
Thanks and looking forward to your reply.
I'm thinking of purchasing Amplify Shader Editor and I have a few questions. The plugin looks very powerful and easy to use, but in most examples online users either create brand new shaders with ASE or use a template already given.
How does ASE interact with custom shaders that have already been created? Are they able to node-ify custom shaders through some sort of conversion process so I can see what's going on under the hood of some of the shaders I use? I am not very advanced in shader writing or customizing, so some shaders I've found over time accomplish the visuals I want but have some things I wish I could edit, but have no skill in. Will ASE help me understand these shaders better, and perhaps allow me to customize them minimally with my limited knowledge base?
Thanks and looking forward to your reply.