If I drag a Substance into an ASE shader graph, I get a message that it is converted, and a blank graph called Standard is opened, but nothing else, except this info:
Convertion complete. Old data will be lost when saving it
UnityEngine.Debug:Log(Object)
AmplifyShaderEditor.AmplifyShaderEditorWindow:ShowMessageImmediately(String, MessageSeverity) (at Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderEditorWindow.cs:3901)
AmplifyShaderEditor.AmplifyShaderEditorWindow:ShowMessage(String, MessageSeverity, Boolean) (at Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderEditorWindow.cs:3885)
AmplifyShaderEditor.UIUtils:ShowMessage(String, MessageSeverity, Boolean) (at Assets/AmplifyShaderEditor/Plugins/Editor/Utils/UIUtils.cs:2140)
AmplifyShaderEditor.AmplifyShaderEditorWindow:ConvertShaderToASE(Shader) (at Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderEditorWindow.cs:392)
AmplifyShaderEditor.AmplifyShaderEditorWindow:OnValidObjectsDropped(Object[]) (at Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderEditorWindow.cs:2423)
AmplifyShaderEditor.DragAndDropTool:TestDragAndDrop(Rect) (at Assets/AmplifyShaderEditor/Plugins/Editor/Menu/DragAndDropTool.cs:39)
AmplifyShaderEditor.AmplifyShaderEditorWindow:HandleGUIEvents() (at Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderEditorWindow.cs:2743)
AmplifyShaderEditor.AmplifyShaderEditorWindow:OnGUI() (at Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderEditorWindow.cs:4293)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
I have not tried this before, but it seems like this is not the expected behaviour. Can you help please?
Using Unity 2018.1.0f2 with ASE 1.5.3 dev01.