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Panning a texture using Triplanar Sampler

PostPosted: Thu May 17, 2018 10:38 am
by Giantswing
Hi amplify team and everyone else! The title pretty much sums it up, how would I go around panning a texture using the Triplanar Sampler, doing in with a regular texture sample is pretty easy because you have the UV input but I dont know how would I do it with the Triplanar Sampler, any ideas? Thanks so much

Re: Panning a texture using Triplanar Sampler

PostPosted: Thu May 17, 2018 11:07 am
by Amplify_Borba
Hello!

Our Triplanar Sample node is intended to be used as a general purpose triplanar effect, so it won't be able to accommodate specific effects such as panning.

I suggest that you look into our TriplanarProjection sample, which provides an example setup for a triplanar effect that may be adapted and customized to suit your needs.

Please let me know if this helps, and if you have any further questions regarding the suggested sample, thanks!

Re: Panning a texture using Triplanar Sampler

PostPosted: Thu May 17, 2018 1:24 pm
by Giantswing
Well I've tried looking at that example you told me but it seems incredibly complicated for my level it also produces some stretching that doesnt happen with the normal triplanar sampler, I think it would be nice to have maybe a second Triplanar Sampler with more options in case you want them but anyway thanks for the response

Re: Panning a texture using Triplanar Sampler

PostPosted: Thu May 17, 2018 3:05 pm
by Amplify_Borba
Thank you for the suggestion, we would really like to be able to provide an additional Triplanar node, however, due to the considerable amount of work involved, I'm afraid that it won't be possible to do so at this time.

Please let me know if you have any further questions, I'll be happy to help!