Panning a texture using Triplanar Sampler
Posted: Thu May 17, 2018 10:38 am
Hi amplify team and everyone else! The title pretty much sums it up, how would I go around panning a texture using the Triplanar Sampler, doing in with a regular texture sample is pretty easy because you have the UV input but I dont know how would I do it with the Triplanar Sampler, any ideas? Thanks so much