Triplanar Terrain Shader
Posted: Mon Apr 30, 2018 12:22 pm
Hello,
I'm trying to create a terrain shader with triplanar mapping for Unity. However I'm getting bad normals as a result.
Here you can see the graph and the broken normals in the Deferred Buffer.
Is there a solution for this?
Thankful for any help,
Win
I'm trying to create a terrain shader with triplanar mapping for Unity. However I'm getting bad normals as a result.
Here you can see the graph and the broken normals in the Deferred Buffer.
Is there a solution for this?
Thankful for any help,
Win