Terrain shader to "integrate" other objects
Posted: Wed Apr 18, 2018 12:47 pm
Hi there,
I just bought ASE and it's worth every cent!!! Great!
But currently I wanted to author a bit more complicated shader to "integrate"/blend other objects with my floor/terrain.
In the CryEngine it´s called "soft depth testing". I think this movie explains it better: https://youtu.be/9P3Fr2TL9mo?t=32m18s
I already played around with various depth nodes and blending modes, but I'm not able to get the desired results.
Do you have any advice for me on how to author these kind of shader in ASE? Do I need a multipass shader with depth testing or something?
Thanks very much for any help!
I just bought ASE and it's worth every cent!!! Great!
But currently I wanted to author a bit more complicated shader to "integrate"/blend other objects with my floor/terrain.
In the CryEngine it´s called "soft depth testing". I think this movie explains it better: https://youtu.be/9P3Fr2TL9mo?t=32m18s
I already played around with various depth nodes and blending modes, but I'm not able to get the desired results.
Do you have any advice for me on how to author these kind of shader in ASE? Do I need a multipass shader with depth testing or something?
Thanks very much for any help!