Outputting a new rendertexture from a series of operations
Posted: Fri Apr 13, 2018 5:56 am
I have one shader that that creates a mask from performing a series of operations
I have another separate material I would like to use that same mask as a texture.
Is there a way to turn a series of operations to a texture to a rendertexture I could use in another material?
I have another separate material I would like to use that same mask as a texture.
Is there a way to turn a series of operations to a texture to a rendertexture I could use in another material?