Dither Node and Blending Multiple Lights
Posted: Mon Apr 02, 2018 4:12 pm
Hey Amplify Team,
First off many thanks for making such a great product, I switched over from shader forge and I'm really enjoying the ase experience!
I'm currently working on a custom light shader that applies dithering to the edges of the lighting but I run into an issue where the dither node seems to apply some sort of screen-space effect that shifts with camera movement. The dithering works great on breaking up he lighting edges but the shifting is a bit of a problem, is there any way to cancel out or remove the shifting caused by the dither node?
Links to image and shadergraph below:
image: https://imgur.com/8PKIrsX
shader graph: https://imgur.com/9kNp4Dg
The second issue I'm running into is that I can't seem to find a way to blend my lighting and make it uniform, right now the lights keep adding upon each other and I was wondering if there was any way to keep the lighting a uniform value when overlapping?
Links to Image and shader graph below:
image: https://imgur.com/lqToPnk
shader graph: https://imgur.com/mLRTAds
If you need any more images or a video of the dithering to see what's going on then let me know.
Thanks,
Danik
First off many thanks for making such a great product, I switched over from shader forge and I'm really enjoying the ase experience!
I'm currently working on a custom light shader that applies dithering to the edges of the lighting but I run into an issue where the dither node seems to apply some sort of screen-space effect that shifts with camera movement. The dithering works great on breaking up he lighting edges but the shifting is a bit of a problem, is there any way to cancel out or remove the shifting caused by the dither node?
Links to image and shadergraph below:
image: https://imgur.com/8PKIrsX
shader graph: https://imgur.com/9kNp4Dg
The second issue I'm running into is that I can't seem to find a way to blend my lighting and make it uniform, right now the lights keep adding upon each other and I was wondering if there was any way to keep the lighting a uniform value when overlapping?
Links to Image and shader graph below:
image: https://imgur.com/lqToPnk
shader graph: https://imgur.com/mLRTAds
If you need any more images or a video of the dithering to see what's going on then let me know.
Thanks,
Danik