Custom Lighting and Post-processing stack
Posted: Thu Mar 29, 2018 6:10 pm
Hello!
I am building a custom lighting shader, and I am having problems making screen space reflections work, I'm using the Post-processing stack from Unity to do the reflections. If I use the Standard Metallic shader provided, it reacts correctly, maybe I'm doing something wrong? I'm new to amplify shaders
Amazing package by the way, I'm blown away at how open ended it is!
Cheers and thanks so much
Matt
I am building a custom lighting shader, and I am having problems making screen space reflections work, I'm using the Post-processing stack from Unity to do the reflections. If I use the Standard Metallic shader provided, it reacts correctly, maybe I'm doing something wrong? I'm new to amplify shaders
Amazing package by the way, I'm blown away at how open ended it is!
Cheers and thanks so much
Matt