Area of influence shader
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Hi!
I'm trying to create a shader for a Unity game which would show an area of influence / territory around solar systems much like in Endless Space. Problem is I don't even know where to start. Should I use a surface or post processing shader? How would I set it up? Any help or info would be greatly appreciated!
I'm trying to create a shader for a Unity game which would show an area of influence / territory around solar systems much like in Endless Space. Problem is I don't even know where to start. Should I use a surface or post processing shader? How would I set it up? Any help or info would be greatly appreciated!