Bent Normal Maps
Posted: Sat Mar 10, 2018 12:45 pm
Good day all.
I am curious how one would go about implementing a PBR shader with bent normal maps. I am aware Unity 2018 will ship with a new standard shader that will support such a feature, but I would like to make use of bent normal maps ASAP.
Any information is appreciated.
Reference for expected result: https://twitter.com/KnaldTech/status/971893442493272069
I am curious how one would go about implementing a PBR shader with bent normal maps. I am aware Unity 2018 will ship with a new standard shader that will support such a feature, but I would like to make use of bent normal maps ASAP.
Any information is appreciated.
Reference for expected result: https://twitter.com/KnaldTech/status/971893442493272069