Hi, I've had some difficulties getting a parallax shader to work correctly. The issue seems to be linked to the height texture being rendered via screen space UVs.
What looks to occur, is the parallax is shifting in the wrong way but I can't figure out where in the change things are breaking down.
I've uploaded the shader if anyone's able to help at all?
https://drive.google.com/file/d/1RmPMHripT6KNr0DPWRF20--GTHLEJL30/view?usp=sharing Parallax shader
Thanks,
Pete