Blinn-Phong Light Function doesn't work with Mixed Light
Posted: Thu Mar 08, 2018 2:47 pm
Hello forum!
I'm trying to develop my own lighting function using the "Blinn-Phong Light Function Node" but it doesn't work correctly with lightmaps when you have a mixed light.
It works fine if you have all the scene lightmapped or if your lights are only dynamic, but you can't use the mixed mode.
I'm baking the scene using the mixed lightning mode Shadowmask (only shadowmask, I don't need the distance shadowmask thing)and Enlighten as lightmapper, with Unity 2017.3.0f3 and Amplify version 1.4.4
Thanks for your time!
I'm trying to develop my own lighting function using the "Blinn-Phong Light Function Node" but it doesn't work correctly with lightmaps when you have a mixed light.
It works fine if you have all the scene lightmapped or if your lights are only dynamic, but you can't use the mixed mode.
I'm baking the scene using the mixed lightning mode Shadowmask (only shadowmask, I don't need the distance shadowmask thing)and Enlighten as lightmapper, with Unity 2017.3.0f3 and Amplify version 1.4.4
Thanks for your time!