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Specular Highlights / Glossy Reflections bug

PostPosted: Mon Feb 12, 2018 6:14 pm
by Lars Nonne
Hi, me again,

I once again have an issue.
This one is easy to reproduce:

1. Create a shader and enabling "Fwd Specular Highlights Toggle" and/or "Fwd Reflections Toggle".
2. Close the ASE Window / the shader.
3. Reopen the shader in ASE.
Now the toggles are off again.

This is no big issue, but still quite annoying, since I have to remember to check those two each time I reopen a shader.
Would be nice to get a fix for this.

Thanks,
Lars

Re: Specular Highlights / Glossy Reflections bug

PostPosted: Tue Feb 13, 2018 2:16 pm
by Ricardo Teixeira
Lars Nonne wrote:Hi, me again,

I once again have an issue.
This one is easy to reproduce:

1. Create a shader and enabling "Fwd Specular Highlights Toggle" and/or "Fwd Reflections Toggle".
2. Close the ASE Window / the shader.
3. Reopen the shader in ASE.
Now the toggles are off again.

This is no big issue, but still quite annoying, since I have to remember to check those two each time I reopen a shader.
Would be nice to get a fix for this.

Thanks,
Lars


Thank you for reporting the issue, we really appreciate it. It seems that if you compile the shader, the property will be listed (shader inspector) but the toggle will be disabled.

I will pass this on to the ASE devs, it should be fairly quick to resolve.

Thanks!

Re: Specular Highlights / Glossy Reflections bug

PostPosted: Sat Mar 03, 2018 4:56 pm
by Lars Nonne
Thanks for the fix, works perfectly now.

Lars