Can't make edge detection work on my shader
Posted: Tue Feb 06, 2018 7:21 pm
I am making my own water shader and need a shore foam effect.
I bought POLYVERSE - Low Poly Water Shaders which has a nice Edge Control for the foam shore effect.
When I apply the Edge Control to my own shader it does not work. Why can't I use the edge control workflow to generate the same POLYVERSE shore effect ?
POLYVERSE shader use a Custom Lighting Light Model Surfac Shader...Mine is a Standard Specular shader.
It is not possible to make edge detection using a Standard Light Model ?
I bought POLYVERSE - Low Poly Water Shaders which has a nice Edge Control for the foam shore effect.
When I apply the Edge Control to my own shader it does not work. Why can't I use the edge control workflow to generate the same POLYVERSE shore effect ?
POLYVERSE shader use a Custom Lighting Light Model Surfac Shader...Mine is a Standard Specular shader.
It is not possible to make edge detection using a Standard Light Model ?