Parallax Occlusion Mapping using Texture Array
Posted: Mon Feb 05, 2018 1:19 am
I've struggled to figure this out or too long now so I came to ask experts!
I'm trying to get a height map from a texture array to use with the Amplify's POM system, but it seems like taking a chanel and feeding into a texture input is the challenge.
Also, there seems to be an option called "Use texture arrays" but I couldn't quite find any information on how that works eighter.
Any help, clarifications, and suggestions would be greatly appreciated!
( https://imgur.com/a/9Dkal )
I'm trying to get a height map from a texture array to use with the Amplify's POM system, but it seems like taking a chanel and feeding into a texture input is the challenge.
Also, there seems to be an option called "Use texture arrays" but I couldn't quite find any information on how that works eighter.
Any help, clarifications, and suggestions would be greatly appreciated!
( https://imgur.com/a/9Dkal )