How can I get a particle facing vector?
Posted: Wed Jan 31, 2018 6:53 am
This question is not specific to ASE, but still, I wondering is there a way to get particle facing vector when using Local simulation for both "Simulation Space" and "Render Alignment"?
Sure, I can just set the velocity or speed of particles to 0.000001 and pass "Velocity" stream to the shader, but is there another way to do this?
Check attachments for example case
There is a "Velocity" stream variant used in that case example. But I think there is a better and simpler way to do this. I cannon just plug Vector3 (0,0,1) to the offset because even if particle system in local space, looks like all particle pivots are still in world space.
Sure, I can just set the velocity or speed of particles to 0.000001 and pass "Velocity" stream to the shader, but is there another way to do this?
Check attachments for example case
There is a "Velocity" stream variant used in that case example. But I think there is a better and simpler way to do this. I cannon just plug Vector3 (0,0,1) to the offset because even if particle system in local space, looks like all particle pivots are still in world space.