Too many texture interpolators would be used for ForwardBase
Posted: Fri Jan 26, 2018 2:30 am
I am getting this error when using more than 4 textures: Shader error in 'Visor2.0/PlaneWater': Too many texture interpolators would be used for ForwardBase pass (11 out of max 10) at line 99
And here are the way I have the nodes connected:
And when I disconnect the multiply node that comes from the 'Texture 0' it gets good again.
I'm using Unity 2017.1.0p3
Please help :/
And here are the way I have the nodes connected:
And when I disconnect the multiply node that comes from the 'Texture 0' it gets good again.
I'm using Unity 2017.1.0p3
Please help :/