More info about Rendering Options

Node-based Shader Editor

More info about Rendering Options

Postby DuvE » Sat Jan 20, 2018 8:53 pm

Hi, where can I get more information about Rendering Options https://prnt.sc/i38jhg

Most of them are pretty clear, but others like "Meta Pass" and "Add Pass" are confusing. I've found some info about Meta Pass but I have no idea what "Add Pass" means. Also, where I can enable light probes? If I want to make lit PBR particles with light probes support.

For example, if I making unlit alpha blended shader, I need to use something like this https://prnt.sc/i38l53 right?
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Re: More info about Rendering Options

Postby Amplify_Borba » Mon Jan 22, 2018 10:50 am

DuvE wrote:Hi, where can I get more information about Rendering Options https://prnt.sc/i38jhg

Most of them are pretty clear, but others like "Meta Pass" and "Add Pass" are confusing. I've found some info about Meta Pass but I have no idea what "Add Pass" means.


Hey there! The rendering options are used to mimic Unity's standard shader, more details can be found within Unity's official documentation ( e.g. Meta Pass ).
The Add Pass for example is where additive per-pixel lights are calculated, such as Point, Spotlight and Area lights, one pass being performed per light, while the Directional light is calculated in the forward base pass.

DuvE wrote:Also, where I can enable light probes? If I want to make lit PBR particles with light probes support.

For example, if I making unlit alpha blended shader, I need to use something like this https://prnt.sc/i38l53 right?


What shader type are you using for this particular situation?

Looking forward to your reply.
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