DuvE wrote:Hi, where can I get more information about Rendering Options
https://prnt.sc/i38jhgMost of them are pretty clear, but others like "Meta Pass" and "Add Pass" are confusing. I've found some info about Meta Pass but I have no idea what "Add Pass" means.
Hey there! The rendering options are used to mimic Unity's standard shader, more details can be found within Unity's official documentation (
e.g. Meta Pass ).
The
Add Pass for example is where additive per-pixel lights are calculated, such as Point, Spotlight and Area lights, one pass being performed per light, while the Directional light is calculated in the forward base pass.
DuvE wrote:Also, where I can enable light probes? If I want to make lit PBR particles with light probes support.
For example, if I making unlit alpha blended shader, I need to use something like this
https://prnt.sc/i38l53 right?
What shader type are you using for this particular situation?
Looking forward to your reply.