Update possibly killed game's load times?
Posted: Tue Jan 09, 2018 12:37 pm
Hi,
I have just upgraded ASE to v1.4.2.002 (previous version v1.2.1) and have noticed an extremely large increase in my load times, from <5 seconds to >40 seconds.
I am loading the scenes asynchronously, using the code:
This issue only occurs in editor, within builds the load is fine. I understand this is a strange issue to do with ASE but the only thing that I've changed in my project was the version of the plugin used. Once I revert back to before the update, my load times are fine again.
Was anything added between these versions that may be affecting load times that wasn't there before?
Thanks
Sarah
I have just upgraded ASE to v1.4.2.002 (previous version v1.2.1) and have noticed an extremely large increase in my load times, from <5 seconds to >40 seconds.
I am loading the scenes asynchronously, using the code:
- Code: Select all
yield return SceneManager.LoadSceneAsync(level.MainSceneName, LoadSceneMode.Single);
for (int i = 0; i < level.SubScenes.Length; i++)
{
yield return SceneManager.LoadSceneAsync(level.SubScenes[i], LoadSceneMode.Additive);
}
This issue only occurs in editor, within builds the load is fine. I understand this is a strange issue to do with ASE but the only thing that I've changed in my project was the version of the plugin used. Once I revert back to before the update, my load times are fine again.
Was anything added between these versions that may be affecting load times that wasn't there before?
Thanks
Sarah