Hi, I decided to make some spherical distortion shader for my ForceField VFX. And I need it to be double-sided. But there are some weird artifacts appears, is it possible to somehow fix them and make valid double-sided + distortion shader?
Here is a short video of an issue: https://youtu.be/pv6npfwwObo
Node tree of case shader: http://prntscr.com/huuzhb
Here is how my shader looks without distortion: https://prnt.sc/huuzp4
It's working without artifacts because there are not so many areas with positive opacity.
And it's node tree: https://prnt.sc/huv25q
Some people are managed to do something similar:
- https://www.youtube.com/watch?v=wbL2FCxlCe4
- https://www.youtube.com/watch?v=qtnGUbSfsHE
- https://www.youtube.com/watch?v=g_AFR1JWvmA