Fresnel after Vertex Offset
Posted: Thu Dec 21, 2017 11:43 am
https://prnt.sc/hqhio5
What is the proper way to make fresnel work when using vertex offset? I have tested two variants, for some reason when I plug in World Normals it does not work, but when using vertex normal it works correctly.
Do I need to use vertex reconstruction in that case?
What is the proper way to make fresnel work when using vertex offset? I have tested two variants, for some reason when I plug in World Normals it does not work, but when using vertex normal it works correctly.
Do I need to use vertex reconstruction in that case?