Terrain Shader Error?
Posted: Mon Dec 18, 2017 4:40 pm
Much love for the new terrain shader! Started trying it out immediately.
Just got this error under OpenGL4.1 on mac:
It does seem to work though..
Just got this error under OpenGL4.1 on mac:
-------- GLSL link error: WARNING: Output of vertex shader 'vs_TEXCOORD5' not read by fragment shader
ERROR: Implementation limit of 16 active fragment shader samplers (e.g., maximum number of supported image units) exceeded, fragment shader uses 17 samplers
It does seem to work though..