Custom Lighting Normals
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Hello all,
I have migrated from shaderforge to amplify and am just confused about how to use normal textures in a custom lighting shader. From memory this was still possible by using the main normal input like a typical shader in shaderforge, however it appears to be greyed out in Amplify's editor once a shader is set to custom lighting.
Any advice would be appreciated.
thanks,
jimmy.
I have migrated from shaderforge to amplify and am just confused about how to use normal textures in a custom lighting shader. From memory this was still possible by using the main normal input like a typical shader in shaderforge, however it appears to be greyed out in Amplify's editor once a shader is set to custom lighting.
Any advice would be appreciated.
thanks,
jimmy.